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Pathfinder

Compendium

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Human Juju Zombie

A juju zombie is an animated corpse of a Creature, created to serve as an Undead minion, that retains the skills and abilities it possessed in life.

Creating a Juju Zombie

“Juju zombie” is an acquired template that can be added to any living corporeal Creature, referred to hereafter as the base Creature.

CR: As base Creature +1.

Alignment: Any evil.

Type: The creature's type changes to Undead. It retains any subtype except for Alignment subtypes and subtypes that indicate kind.

Armor Class: A juju zombie gains a +3 bonus to its natural armor over the base creature's natural armor bonus.

Hit Dice: Change all the creature's racial Hit Dice to d8s. All Hit Dice derived from class levels remain unchanged. As Undead, juju zombies use their Charisma modifiers to determine bonus Hit Points (instead of Constitution).

Defensive Abilities: Juju zombies gain channel Resistance +4, DR 5/magic and slashing (or DR 10/magic and slashing if it has 11 HD or more), and fire Resistance 10. They are immune to cold, electricity, and Magic Missile.

Speed: A winged juju zombie's maneuverability drops to clumsy. If the base Creature flew magically, its fly speed is unchanged. Retain all other Movement types.

Attacks: A juju zombie retains all the natural Weapons, manufactured weapon attacks, and weapon proficiencies of the base Creature. It also gains a slam attack that deals Damage based on the juju zombie's size, but as if it were one size category larger than its actual size.

Abilities: Increase from the base Creature as follows: Str +4, Dex +2. A juju zombie has no Con score; as an Undead, it uses its Charisma in place of Constitution when calculating Hit Points, Fortitude saves, or any special ability that relies on Constitution.

Feats: A juju zombie gains Improved Initiative and Toughness as bonus feats.

Skills: A juju zombie gains a +8 racial bonus on all Climb checks.

Attributes

Human Juju Zombie

CR 2

  • XP

    600
  • Human juju zombie rogue 2
  • Ne Medium Undead (Augmented Human)
  • Init

    +8;

    Senses

    Darkvision 60 Ft.;Perception +6
  • DEFENSE

  • AC

    18, touch 15, flat-footed 13 (+4 Dex, +1 Dodge, +3 Natural)
  • hp

    15(2d8+3)
  • Fort

    +0,

    Ref

    +7,

    Will

    +1
  • Defensive Abilities

    Channel Resistance +4 Evasion;

    DR

    5/magic And Slashing;

    Immunities

    Cold, Electricity, Magic Missile, Undead Traits;

    Resist

    Fire 10;
  • OFFENSE

  • Speed

    30 Ft.
  • Melee

    Mwk Short Sword +6 (1d6+4/19-20) Or Slam +5 (1d6+6)
  • Special Attacks

    Sneak Attack +1d6
  • STATISTICS

  • Str

    18,

    Dex

    19,

    Con

    0,

    Int

    8,

    Wis

    13,

    Cha

    10
  • Base Atk

    +1;

    CMB

    5;

    CMD

    19
  • Feats

    Dodge, Improved Initiative B, Toughness B, Weapon Finesse,
  • Skills

    Acrobatics +8 Climb +16 Disable Device +8 Intimidate +5 Perception +6 Sleight Of Hand +9 Stealth +8 Survival +3 Swim +8 Use Magic Device +5 ;

    Racial Modifiers

    +8 Climb
  • Languages

    Common
  • SQ

    Rogue Talents (Combat Trick), Trapfinding +1
  • ECOLOGY

  • Environment

    Any Land
  • Organization

    Solitary
  • Treasure

    Npc Gear (Masterwork Short Sword, Other Treasure)